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Because I'm awesome I keep forgetting to post! So uh, here I go. Updates are kind of slow and I'm lame, so I haven't scanned in my sketches yet. But I do have some colored textures to show off so it's okay!
This is the texture for the horizontal pipes, you know, despite it being all vertical right now. But hey, it works. Still working on getting it to be more grungy and rusty looking. Hoping it stops being so freaking cold outside so I can take some photos of .. rusty things. Dirt's pretty hard to come by when my whole yard is covered in three feet of snow, but rust I can probably do. Eee, tangent. Back on topic, this is a pipe. :D
This texture is pretty obviously still in progress, mostly because I keep going back to that pipe. Pretty much the same situation as the other one, needs more grunge, etc etc. I've got a few more things modeled out, like the bridge things, and some more gears. I still need to get the actual sewers built and the connectors between the pipes. And more textures. Oh boy. But! It's moving along, this is good. Maybe I won't forget to post more this weekend. c: (Auuugh internet smilies why can't I escape you.)
So I decided to stick with the art thing, I'm an artsy kind of person so that's cool. Here's the answers to those questions from class.
1. The environment I plan on creating is an underground sewer type of place, which is dark and very warm-color orientated. Lots of oranges, reds, and purples; a very rusted look. Pipes and gears will twist along some of the walls, also covered in rust. Little blue/cyan lights will dot the walls to give a very dim light that contrasts enough with the warm colors.
2. I picture this being in some kind of science fiction/fantasy, an adventure game where players need to search the sewers for some great beats perhaps.
3. The floors and walls of the sewers to start, I may do these in constructor for the simplicity of adding to a game. Then I will need to make grates, pipes, and many different kinds of gears. Also a ladder. And various other things that will be strewn about the area that I’m not entirely sure about. Crates, anyone?
4. The kind of mood I’m going for is something dark and mysterious, but not necessarily scary? Not entirely sure on what it’s following quite yet.
Tonight I plan on getting some sketches scanned in and getting some more concept things drawn and possibly colored! Excitement, etc. I'll post those up later once I'm done.
Oh man, late post is way late, but at least it's here.
I'm not really sure about what I should be posting here in my first post but whatever. My name is Shelby if it wasn't obvious and this is my blog for updating things on my project. I'm still having a hard time deciding between the artist role and the level design role, but I'm leaning more towards the artist. Working by myself , and planning on working out a pretty fantasy based level/world/whatever it is that I'll be making these arts for! Perhaps something to do with this fantasy world that all of the stuff I normally draw comes from, we'll see.
I suppose that's enough for now. Enjoy!