Tuesday, February 17, 2009

New project time go!

Krissy and I are working together on this one; we'll be making a castle level! I'm working on designing and building the castle itself, while Krissy is making the stuff that goes inside it. Tables, beds, desks, etc.

So far the idea is that the castle is deserted, but fairly recently deserted? Something like that. It has destroyed walls that are half way through being re-built. As if it had been attacked, and while being re-built was taken over, or the ruler in the castle fled; something along those lines. We've divvied out who's making what and such so far, and done some research on different countries castle styles and what have you. All kinds of fun things like that. (Also Lego castles, though they were less useful.)

I'll scan in this one messy page of notes and sketches that I have when I'm not in class!

Thursday, February 12, 2009

Postmortem time go!

What went right?

At an artist’s standpoint I’d like to say that I’m really happy with the way that all of the textures ended up. They do have the right feeling that I was going for when I first planned out the idea. And though they many not be extremely accurate in terms of looking like real rust, they still give a rusty feel, still really grungy; while still looking warm. Exactly what I wanted, awesome. Though they were few, I was also pretty happy with the models themselves.

What went wrong?

First of all, I never got anything into Torque, which was really disappointing. Second, the hallways inside the sewer were way too narrow. And with the scene being put together in Max and not Torque, it’s really easy to lose the camera inside a wall or something. The scene itself was also pretty boring, had I brought it into Torque and gotten to play with fog and had more time to set it up, I think I could have done much better.

What would I do differently?

Honestly I think the only things I would change in this project would be the things that had gone wrong, as stated above. Just getting everything exported and moving things around would've made this project much better.

Tuesday, February 3, 2009

More textures!

Oh boy more textures! Here's some textures for grates and things. When I'm feeling less lazy I'll pull up some screen shots of these textures on the models.