Postmortem time go!
What went right?
At an artist’s standpoint I’d like to say that I’m really happy with the way that all of the textures ended up. They do have the right feeling that I was going for when I first planned out the idea. And though they many not be extremely accurate in terms of looking like real rust, they still give a rusty feel, still really grungy; while still looking warm. Exactly what I wanted, awesome. Though they were few, I was also pretty happy with the models themselves.
What went wrong?
First of all, I never got anything into Torque, which was really disappointing. Second, the hallways inside the sewer were way too narrow. And with the scene being put together in Max and not Torque, it’s really easy to lose the camera inside a wall or something. The scene itself was also pretty boring, had I brought it into Torque and gotten to play with fog and had more time to set it up, I think I could have done much better.
What would I do differently?
Honestly I think the only things I would change in this project would be the things that had gone wrong, as stated above. Just getting everything exported and moving things around would've made this project much better.
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